I suggest making the floor in the boss room made of the purple tiles that kill you, as the boss can easily be cheesed by holding the spark under the floor
The boss is likely too hard with the purple under the floor. It's likely there were many scenarios where you can do nothing just because of how the boss moved and it become a memorization of boss movement rather than you thinking tactically.
This is phenomenal!!! There is polish literally everywhere! From the pacing of the beginner levels to the visual design to all the different ideas that are introduced not just stage to stage but level. You even put in a little UI element to help the player move if they stop moving for too long. Seriously, top-class work.
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I suggest making the floor in the boss room made of the purple tiles that kill you, as the boss can easily be cheesed by holding the spark under the floor
this was actually the case before, it was removed but i dont remember the exact reasoning
The boss is likely too hard with the purple under the floor. It's likely there were many scenarios where you can do nothing just because of how the boss moved and it become a memorization of boss movement rather than you thinking tactically.
this game reminds me of ghost trick on the ds really cool
THATS WHAT IM SAYING
strange atraction is too har
This is phenomenal!!! There is polish literally everywhere! From the pacing of the beginner levels to the visual design to all the different ideas that are introduced not just stage to stage but level. You even put in a little UI element to help the player move if they stop moving for too long. Seriously, top-class work.
Great art, great mechanics, great music and sound !
sparknard is bugulon's best protagonist
I freaking love this!
this rules and is super awesome
this game fucking rules hard. love the soundtrack, love the gameplay. im still stuck on strange attraction, but i'm having a blast.