Amazing game! You could easily put this on steam and charge a few bucks for this, especially with a few more worlds. I loved the way the game developed and it was a charming art style. Great work.
That was amazing! I wholeheartedly loved every second of that, from the art and animations, the level designs, all of the new twists and elements introduced. congratulations and thank you to the team behind it for making just a fantastic little game
Congrats on making top 20 in the GMTK Jam! I wanted to reach out to ask if anyone on the dev team would be interested in participating in an interview about your experience during the jam? Interviews are conducted over Discord and presented live on Twitch.
it's too hard for me on the last 3 levels (mouse + keyboard + time pressure is a too "explosive mixture"), but this is very good game - nice style and soundtrack, congratulate :) ps. mechanics reminds me MO:Astray by Archpray Inc.
I suggest making the floor in the boss room made of the purple tiles that kill you, as the boss can easily be cheesed by holding the spark under the floor
The boss is likely too hard with the purple under the floor. It's likely there were many scenarios where you can do nothing just because of how the boss moved and it become a memorization of boss movement rather than you thinking tactically.
This is phenomenal!!! There is polish literally everywhere! From the pacing of the beginner levels to the visual design to all the different ideas that are introduced not just stage to stage but level. You even put in a little UI element to help the player move if they stop moving for too long. Seriously, top-class work.
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Amazing game! You could easily put this on steam and charge a few bucks for this, especially with a few more worlds. I loved the way the game developed and it was a charming art style. Great work.
That was amazing! I wholeheartedly loved every second of that, from the art and animations, the level designs, all of the new twists and elements introduced. congratulations and thank you to the team behind it for making just a fantastic little game
Congrats on making top 20 in the GMTK Jam! I wanted to reach out to ask if anyone on the dev team would be interested in participating in an interview about your experience during the jam? Interviews are conducted over Discord and presented live on Twitch.
it's too hard for me on the last 3 levels (mouse + keyboard + time pressure is a too "explosive mixture"), but this is very good game
- nice style and soundtrack, congratulate :)
ps. mechanics reminds me MO:Astray by Archpray Inc.
I suggest making the floor in the boss room made of the purple tiles that kill you, as the boss can easily be cheesed by holding the spark under the floor
this was actually the case before, it was removed but i dont remember the exact reasoning
The boss is likely too hard with the purple under the floor. It's likely there were many scenarios where you can do nothing just because of how the boss moved and it become a memorization of boss movement rather than you thinking tactically.
this game reminds me of ghost trick on the ds really cool
THATS WHAT IM SAYING
strange atraction is too har
This is phenomenal!!! There is polish literally everywhere! From the pacing of the beginner levels to the visual design to all the different ideas that are introduced not just stage to stage but level. You even put in a little UI element to help the player move if they stop moving for too long. Seriously, top-class work.
Great art, great mechanics, great music and sound !
sparknard is bugulon's best protagonist
I freaking love this!
this rules and is super awesome
this game fucking rules hard. love the soundtrack, love the gameplay. im still stuck on strange attraction, but i'm having a blast.