Overall one of the best games! My main complaint is that most levels require meticuloustiming to complete, which is a bit annoying. I also couldn't figure out how to fullscreen the game. Jumping with W would've been nice as well. I made it to level 3-3.
An amazing job by the huge team behind this. Mechanics were easy to learn, puzzles were simple yet challenging, and the overall game was fun to play even past the end boss. I can't wait to see what becomes of this game. I would definitely buy a full release of this game. Keep up the good work!
Honestly the most polished pixel art game I've played, HOW did you get all of this done in 48 hrs! A level editor would be nice. Brings me back to the days of Nitrome.
Brought me back to playing Nitrome games years ago, I really enjoyed all of it. The start of 3-2 has a clever skip to avoid the magnet which confused because it was the first thing I tried, you can also jump up 3 tiles in the robot with enough effort. Almost all of 3-4 can be skipped as well. The bossfight was unexpectedly good given the game's mechanics. All I wish was there had been more puzzles about navigating the robot through purple while dodging it with your cursor, I really enjoyed that concept.
Really good game. I didn't particularly care for the mechanic of the 3rd world (the purple water was ok, but not the ghosts) as it kinda turned many levels into not really a puzzle game but one of reflexes, which makes it pretty inaccessible, which is a shame as puzzle games is one of the most accessible genres. Especially the boss on 3-7 I found completely inaccessible and I stopped playing there. That said, a remarkable game for being made in 48 hours and I think this could be amazing if you wanted to turn it into a full game and added the ability to skip levels that are too inaccessible. Good job.
Amazing game! You could easily put this on steam and charge a few bucks for this, especially with a few more worlds. I loved the way the game developed and it was a charming art style. Great work.
That was amazing! I wholeheartedly loved every second of that, from the art and animations, the level designs, all of the new twists and elements introduced. congratulations and thank you to the team behind it for making just a fantastic little game
Congrats on making top 20 in the GMTK Jam! I wanted to reach out to ask if anyone on the dev team would be interested in participating in an interview about your experience during the jam? Interviews are conducted over Discord and presented live on Twitch.
it's too hard for me on the last 3 levels (mouse + keyboard + time pressure is a too "explosive mixture"), but this is very good game - nice style and soundtrack, congratulate :) ps. mechanics reminds me MO:Astray by Archpray Inc.
I suggest making the floor in the boss room made of the purple tiles that kill you, as the boss can easily be cheesed by holding the spark under the floor
The boss is likely too hard with the purple under the floor. It's likely there were many scenarios where you can do nothing just because of how the boss moved and it become a memorization of boss movement rather than you thinking tactically.
This is phenomenal!!! There is polish literally everywhere! From the pacing of the beginner levels to the visual design to all the different ideas that are introduced not just stage to stage but level. You even put in a little UI element to help the player move if they stop moving for too long. Seriously, top-class work.
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hey anyone else having the bug where sometimes you just wont move edit:on browser
yeah I got that bug too
If you click off screen, you wont be able to move
i never clicked off screen and i cant move
ive tried everything
reload the page, click on the game screen and nothing else and spam wasd
Overall one of the best games! My main complaint is that most levels require meticulous timing to complete, which is a bit annoying. I also couldn't figure out how to fullscreen the game. Jumping with W would've been nice as well. I made it to level 3-3.
Very nice! I love this game!
Pretty cool game!
Very nice game and fun puzzles, good artstyle and overall feel
Good Work!
whats the font in the credits? i've seen it before in srb2k
Super fun game! :D I love the art style, the music, and the sound effects!
please make a fullscreen version
I accidentally deleted my comment, the fullscreen is in options but it's square and not widescreen
doesn't seem to be functioning
This is awesome! I love the art style, the music, and the puzzles. Please help me on "Among the dead".
love the game cotinue with the good work
I like this game actually, the idea is pretty cool. I would say your goal is to go to the plug using electric current or electricity.
Static Cling (Full Game)
pls help i don´t know how to do the level 2-5 :'(
anyways one of my most favorite games!
Reminds me of Nitrome! Really great job!
lol me too XD
finally a web version
very very fun and amazing game....except that last level super mean and hard lol I still can't beat it
Someone help me out of Deep Facility please <:'v
Also,nice game.I like it.
An amazing job by the huge team behind this. Mechanics were easy to learn, puzzles were simple yet challenging, and the overall game was fun to play even past the end boss. I can't wait to see what becomes of this game. I would definitely buy a full release of this game. Keep up the good work!
neat game 100/10
nice game
গ্ৰাফিক্স কেইটা ভাল হৈছে, গেম টো ভাল দৰে বনাইছা।
Good work.
This is god!
All hail the rogue spark!
༼ つ ◕_◕ ༽つ
Honestly the most polished pixel art game I've played, HOW did you get all of this done in 48 hrs! A level editor would be nice. Brings me back to the days of Nitrome.
it was a team of ten.
Well earned top 20. Outstanding work.
Brought me back to playing Nitrome games years ago, I really enjoyed all of it. The start of 3-2 has a clever skip to avoid the magnet which confused because it was the first thing I tried, you can also jump up 3 tiles in the robot with enough effort. Almost all of 3-4 can be skipped as well. The bossfight was unexpectedly good given the game's mechanics. All I wish was there had been more puzzles about navigating the robot through purple while dodging it with your cursor, I really enjoyed that concept.
help how do i beat 2-5
Same here
same
oh wow i'm kinda smooth brain
Really good game. I didn't particularly care for the mechanic of the 3rd world (the purple water was ok, but not the ghosts) as it kinda turned many levels into not really a puzzle game but one of reflexes, which makes it pretty inaccessible, which is a shame as puzzle games is one of the most accessible genres. Especially the boss on 3-7 I found completely inaccessible and I stopped playing there. That said, a remarkable game for being made in 48 hours and I think this could be amazing if you wanted to turn it into a full game and added the ability to skip levels that are too inaccessible. Good job.
Don't worry, the boss at the end at 3-7 was the end boss, you didn't miss anything
Amazing game! You could easily put this on steam and charge a few bucks for this, especially with a few more worlds. I loved the way the game developed and it was a charming art style. Great work.
That was amazing! I wholeheartedly loved every second of that, from the art and animations, the level designs, all of the new twists and elements introduced. congratulations and thank you to the team behind it for making just a fantastic little game
Congrats on making top 20 in the GMTK Jam! I wanted to reach out to ask if anyone on the dev team would be interested in participating in an interview about your experience during the jam? Interviews are conducted over Discord and presented live on Twitch.
it's too hard for me on the last 3 levels (mouse + keyboard + time pressure is a too "explosive mixture"), but this is very good game
- nice style and soundtrack, congratulate :)
ps. mechanics reminds me MO:Astray by Archpray Inc.
I suggest making the floor in the boss room made of the purple tiles that kill you, as the boss can easily be cheesed by holding the spark under the floor
this was actually the case before, it was removed but i dont remember the exact reasoning
The boss is likely too hard with the purple under the floor. It's likely there were many scenarios where you can do nothing just because of how the boss moved and it become a memorization of boss movement rather than you thinking tactically.
this game reminds me of ghost trick on the ds really cool
THATS WHAT IM SAYING
strange atraction is too har
This is phenomenal!!! There is polish literally everywhere! From the pacing of the beginner levels to the visual design to all the different ideas that are introduced not just stage to stage but level. You even put in a little UI element to help the player move if they stop moving for too long. Seriously, top-class work.
Great art, great mechanics, great music and sound !
sparknard is bugulon's best protagonist
I freaking love this!