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This game reminds me a lot of Nitrome's "Shovel Knight: Dig". But of course, your game has its unique charm and gameplay feel, as well as a totally different main tool, which offers a contrasting gameplay experience. Nice pixel-art, btw. :)

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I like everything about the game, except that the controller plug-and-play model is generic, meaning that controls are imposed, not just on official Xbox and PlayStation controllers, but also in a general way. Generic imposition makes it impossible to pair the game with profilers, like JoyToKey.

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