the low firepower of the player combined with being unable to shoot up or down turns the game into a damage boost simulator ,which results in some enemies like the ones that knock away your platforms are much less scary that the ones than can chase you everywhere(esply when the terrarin/dodging space is limited,)
(special mention to the ball head enemie which while dumping a lot of bullets around,also chases you everywhere while also being tanky
i also hate the HAHAHA enemies unsurprisingly)
as a result,the stages that spawn enemies slowly become a breeze and vice versa
might have went better if it were just a timer instead of king of the hill so the player does not need to be glued to the candle
the build your own stage sounds great in paper and i had a lot of expectations for it, but having to do it in a shmup style makes it feel more like a choir instead unfortunately
hate to agree with the other guy but this might be the weakest entry so far,the art is amazing as usual but unfortunately i am a man of gameplay first
Music won't play for me, game slowly begins to lag over time which I need to close and reopen the game to make it good again, and random crashing. Beyond that when it is working it's a pretty solid game with nice tight controls. I didn't even know this game had music in it till I saw a video of someone else play it so ya.
I love the art and the concept. I think there needs to be more feedback when you land shots on the enemies. Maybe stun them or push them back a little bit. It would make the impact feel much better and also give the player more options than just jumping over them to escape them. Overall great job! :)
Nice concept and decent follow-through. My only complaint is the fact that you don't turn around while shooting which just messes with me. However, I will admit that this could be a me problem more than the game's. Something to look into nonetheless
great game concept and execution! I would love to see a control rebinding option though, as x and space are quite close to each other and I'd like to rebind my jump to something easier to reach.
This is a beautiful game similar to a Game Jam game that was played by Pewdiepie called Moonlap that was made to be simple and platform like yours his 'innovative' idea was to change platforms according to the character's movement but ok a yours is great i want to finish without damage i will show you some screenshots later goodbye
Somnokid brings back feelings of playing an old Game Boy Advanced mini-game. With it's Kirby-style artwork and it's very easy and simplistic platformer/shot 'em up gameplay, this game easily brings back the nostalgia of that time.
In Somnokid, you play as a dreamy goat-owl who's trying to wake up with the light of a candle. Each level follows the same premise: in your owl form, you create platforms on a limited timer that, aside from letting you stand on them, creates health, mini platforms, and enemies to fight which increase your owl timer while in your goat form, you must shoot off waves of enemies while staying within a certain distance of a candle that lets you progress to the next level. The game allows you to fly around the screen as an owl which is useful for easily staying away from enemies released from the platforms, while the goat form gives you the standard loadout for platforming (jump, movement, wall jumping). The variety in enemies adds to the gameplay as you are kept on your toes to which enemies do what; no enemy is particularly difficult, but the longer the level lasts, the more you have to shoot down or stay away from.
There was no level in this game that I felt was difficult in terms of reaction time or enemy numbers. In all honesty, this game should give the option of a one-life per level choice because many of the levels can be completed by damage boosting through enemy damage. There are even a good number of levels that can be beaten by simply just dodging enemies as the candle timer is very charitable with how fast it refills. The controls were very intuitive as well: you have your movement, your jumping, and the gun has two types of shooting styles (tap shooting so that you can face sides easier and hold to shoot which makes your character face one side and shoot in that direction while the button is held down); using both of these styles can be crucial at times to keep enemies at bay.
*For anyone who says "honestly not being able to turn while shooting is just such a bad game design descision to make" or "why can't I turn when shooting?", please realize that you can tap to shoot as well*
All in all, Somnokid is a cute shoot 'em up that presents a moderate challenge and a good amount of nostalgia. If you do decide to play this game, keep in mind that every level can be completed in different ways, and some without any combat at all. Take it slow, try new things, and eventually you can wake up from this dream :)
Honestly, this has to be the weakest of the bugulon games. Some gameplay choices are just super strange and only bring frustration if anything. Like, why can't I turn when shooting? Why must so many enemies appear in such a little time frame and have such high speeds, if you don't start shooting an enemy the moment it spawns in you're done for. Oh yeah, and the attacks and enemies YOU CANT AVOID. Enemies shouldn't be able to spawn directly on the player. I love team bugulon, this is just plainly un-fun.
I really do enjoy the art style and character designs! Those I love.
I'm going to have to disagree with you on that. most games don't allow you to turn when shooting like the archer from nobody saves the world, you can avoid the enemy's if your fast enough and have spawned the right platforms and to be honest I really liked this game I give it 4.3/5
← Return to game
Comments
Log in with itch.io to leave a comment.
p90 rush b simulator
38,201,231,17
the low firepower of the player combined with being unable to shoot up or down turns the game into a damage boost simulator ,which results in some enemies like the ones that knock away your platforms are much less scary that the ones than can chase you everywhere(esply when the terrarin/dodging space is limited,)
(special mention to the ball head enemie which while dumping a lot of bullets around,also chases you everywhere while also being tanky
i also hate the HAHAHA enemies unsurprisingly)
as a result,the stages that spawn enemies slowly become a breeze and vice versa
might have went better if it were just a timer instead of king of the hill so the player does not need to be glued to the candle
the build your own stage sounds great in paper and i had a lot of expectations for it, but having to do it in a shmup style makes it feel more like a choir instead unfortunately
hate to agree with the other guy but this might be the weakest entry so far,the art is amazing as usual but unfortunately i am a man of gameplay first
Music won't play for me, game slowly begins to lag over time which I need to close and reopen the game to make it good again, and random crashing. Beyond that when it is working it's a pretty solid game with nice tight controls. I didn't even know this game had music in it till I saw a video of someone else play it so ya.
very fun i really love this game design of stages and these game
only problem is need to stop shooting to turn the side
adorable!
fsr the game won't work: it just keeps on saying press z or space, when i do, it doesn't work the game wont focus.
Yo this game GOATed
Ok no seriously it's actually pretty challenging, I like it!
This game is the GOAT
Very good! Loved the art and character design
ffs this game is so HARD
fun though
good game
Very polished and challenging!
Awwwww! A Cute Little Goat With All Of His Adventures!! Relaxing Nice Prodject😴
I love the art and the concept. I think there needs to be more feedback when you land shots on the enemies. Maybe stun them or push them back a little bit. It would make the impact feel much better and also give the player more options than just jumping over them to escape them. Overall great job! :)
fucking trash
ok
Nice concept and decent follow-through. My only complaint is the fact that you don't turn around while shooting which just messes with me. However, I will admit that this could be a me problem more than the game's. Something to look into nonetheless
nice concept, especially loved the pixel art! kudos to the artists
very good!! it can be difficult without being boring to play
great game concept and execution! I would love to see a control rebinding option though, as x and space are quite close to each other and I'd like to rebind my jump to something easier to reach.
Hi. I reviewed the game on a Turkish-speaking personal site.
https://indieoyun.org/somno-kid/
ayo nice game, I liked playing it!
theodore
This is a beautiful game similar to a Game Jam game that was played by Pewdiepie called Moonlap that was made to be simple and platform like yours his 'innovative' idea was to change platforms according to the character's movement but ok a yours is great i want to finish without damage i will show you some screenshots later goodbye
Somnokid brings back feelings of playing an old Game Boy Advanced mini-game. With it's Kirby-style artwork and it's very easy and simplistic platformer/shot 'em up gameplay, this game easily brings back the nostalgia of that time.
In Somnokid, you play as a dreamy goat-owl who's trying to wake up with the light of a candle. Each level follows the same premise: in your owl form, you create platforms on a limited timer that, aside from letting you stand on them, creates health, mini platforms, and enemies to fight which increase your owl timer while in your goat form, you must shoot off waves of enemies while staying within a certain distance of a candle that lets you progress to the next level. The game allows you to fly around the screen as an owl which is useful for easily staying away from enemies released from the platforms, while the goat form gives you the standard loadout for platforming (jump, movement, wall jumping). The variety in enemies adds to the gameplay as you are kept on your toes to which enemies do what; no enemy is particularly difficult, but the longer the level lasts, the more you have to shoot down or stay away from.
There was no level in this game that I felt was difficult in terms of reaction time or enemy numbers. In all honesty, this game should give the option of a one-life per level choice because many of the levels can be completed by damage boosting through enemy damage. There are even a good number of levels that can be beaten by simply just dodging enemies as the candle timer is very charitable with how fast it refills. The controls were very intuitive as well: you have your movement, your jumping, and the gun has two types of shooting styles (tap shooting so that you can face sides easier and hold to shoot which makes your character face one side and shoot in that direction while the button is held down); using both of these styles can be crucial at times to keep enemies at bay.
*For anyone who says "honestly not being able to turn while shooting is just such a bad game design descision to make" or "why can't I turn when shooting?", please realize that you can tap to shoot as well*
All in all, Somnokid is a cute shoot 'em up that presents a moderate challenge and a good amount of nostalgia. If you do decide to play this game, keep in mind that every level can be completed in different ways, and some without any combat at all. Take it slow, try new things, and eventually you can wake up from this dream :)
My playthrough:
honestly not being able to turn while shooting is just such a bad game design descision to make
nah
agreed
honestly, it lets you shoot while moving the other way so idk
It so hard, ngl, but i can master it so now call me jedi
Extraordinary! ❤️
Cool concept!
definitely my favourite bugulon game yet
just finished it hitless
keep it up!
Very interesting game, I really like the idea full platform and then fight. Nice work
Honestly, this has to be the weakest of the bugulon games. Some gameplay choices are just super strange and only bring frustration if anything. Like, why can't I turn when shooting? Why must so many enemies appear in such a little time frame and have such high speeds, if you don't start shooting an enemy the moment it spawns in you're done for. Oh yeah, and the attacks and enemies YOU CANT AVOID. Enemies shouldn't be able to spawn directly on the player. I love team bugulon, this is just plainly un-fun.
I really do enjoy the art style and character designs! Those I love.
what unavoidable attacks / enemies? i have watched plenty of people play the game already with no such issue
I'm going to have to disagree with you on that. most games don't allow you to turn when shooting like the archer from nobody saves the world, you can avoid the enemy's if your fast enough and have spawned the right platforms and to be honest I really liked this game I give it 4.3/5
Very cool game! I want see more content and Boss battles!
Is this ever gonna be on web?
yeah i think
it's on web now i did it
nice