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Stage 3-2 was the most annoying, since it's quite hard to keep both a blue and purple shield combo ready constantly.
RNG made me lose a couple times (and I reset a lot at start if I didn't have an instant blue shield combo)

The last stage was definitely really well made. The player's given just enough time to prepare a double shield, and getting rid of the calcined blocks, while being an extra threat, is still not overwhelming.
There's nothing left but to have a bit of attack combos ready at the right time, and here goes.

Really had fun on this lil' game, I personally prefer this level-oriented progression rather than infinite arcade, but such mode could be a good addition if this game has any future plans :D

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puzzle league but RPG

would love to see a sequel


Any chance for this game to be expanded into a full release? I absolutely loved it and kinda wish there were more levels for me to keep playing, or even a high score mode where you just see how many hits you can get on an enemy before you die. Either way, this game is amazing, great job.


For stage 3-3 if you defeat the enemy as they defeat you the game says you lost and you won at the same time.

Really liked to playthrough it and mostly how you combined rpg elements with that style.

Great freaking game! Very enjoyable


Fun game but not gonna lie stage 3-2 & final boss gave me the most problems though I still enjoyed this interesting style of game.

Awesome game, would love to buy a switch version in the future.

very cool,I think the hardest parts of the third world and found the way that I had ignored before in this part,so I felt particularly good when I beaten the game again

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Puzzle de pon but with RPG elements ? I EAT EAT EAT

Really liked how the last stage was more about setting up your moves for the attack phase during the ennemy defense phases

OMG this game is SO CUTE and it's fun but kicks my butt lol and it's so polished and with so much variability and it's just mind-blowing that this was done in 72 hours, good grief! VERY well done everyone! This is one of my fav entries 🙌 

- ✨Beth

This game is challenging while still being quite fun. I really like how charming the sprite works are and really reminds me of an snes or gba style game. I have not beaten the game yet as I am stuck in stage 3-2. It's very fun but also quite difficult at the same time

I had a really hard time with this game, but it's entirely on me, because the game mechanics are solid. It's a load of fun, especially if you're a fan of Puzzle League games, but man is it tough!

Swapwood Quest's music and graphics remind me of a classic SNES title and it'd definitely have been a favorite back then. Well worth playing! 

I had fun with this and did a video

This was a fun spin on Panel De Pon and classic RPG's

Loved it! A very playable mix of Puzzle League block matching and turn-based RPG, with an attractive 16-bit aesthetic and cute character designs.

The later stages felt difficult/unfair at first, but when I tried memorising the enemy attack patterns and planning ahead by setting up 4/5/more block matches, it became quite tactical and satisfying!

Would pay for more!

I need more of a tutorial to understand how to preempt enemy attacks and how I'm supposed to match so quickly.

This soundtrack is perfect. AND THIS FINAL BOSS >:( 

Is there a way to make the screen scroll when using a controller? Not that I really wanted to force the scroll to go any faster after the first couple of levels, but I just noticed that when playing on an X-box controller there didn't seem to be any button mapped for that.

I spent about 5 minutes on the first tutorial section of the game thinking how much of a pro I am, not realising it was actually a tutorial. Nice game


Cool game! I had a lot of fun playing, though it did get pretty hard even on the first stage (but that's probably because I'm just really bad lol). The graphics are really good and I like the battling aspect mixed with the matching part as well. Nice job!

very cool game ngl, it's the best to not rush your way to victory (like i did), it's much better to wait and make a good combo to win, the soundtrack is nice too. Other than that i wish there were more things to do in this game. 8/10


Super well spin on the genre! And the music is lovely!
If you would continue on this game (and you should), I would like to see combos matter more (4-5, L lines and so on).

And a multiplayer would be sick! 


i love this game would totally pay money for this if it gets a full release

Very interesting idea, with a fantastic aesthetic to boot! However, some of the enemies and their abilities are cheap rather than actually challenging. For instance, on some levels it's impossible to defend from an attack due to a bomb destroying the only shield blocks available (and that's if spawn at all). Usually a few tries would get me through a stage fine, but others just don't allow for the kind of experimentation needed as you have to be on your game from moment one.

The game does do a great job at communicating what is will happen to the player though, each mechanic and obstacle is introduced and explained well. I think with a little tweaking of these mechanics would improve the game exponentially!


As a Puzzle League aficionado, this is a great twist on it! Only took me like 10 minutes to beat, a great length. Would've liked controller support on the web version, but could've just been my setup too.

I've a lot a fun playing this game. Great concept.

Loved the core gameplay the art and FX, but didn't understood why I lost at the end.

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Really really fun and well polished. Definitely curious to see how this would do with some more complex variables added to the mix. Music and Spritework is excellent, far above what I would expect in such a small timeframe.

Simple but really well designed.

That last fight was a doozy, lol. Very fun and challenging!

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Really fun game, found it nice and relaxing until the last encounter, yikes!

Would love to see "full" version for sale someday!

Great game! But I hate the enemies that make blocks invisible, it doesnt make the game more challenging, just annoying

Very cool and cute game, it has a creative and well-implemented idea, congratulations to the dev team <3

Pretty original game! Well executed, only the balancing seems a bit off, as said before. I liked it up until the level where the tractor-beam alien was introduced. That is way too hard and seems purely luck-based to be able to win. Haven't been able to after 10 tries. Perhaps I'll try again. But, really like everything else! Well done

Interesting take on the puzzle league formula, for sure!

Though the game does feel a tad bit to easy, despite the enemies adding more twists and ways to mess with you. 


Interesting and fun, however not really balanced well, as a previous person said. The best way is just to mindlessly spam swap and see what happens. Cool concept on paper but not such a great execution. Definitely one of the weaker games you guys have published. Though I look forward to seeing future content.

I love the graphics. Is there a Mac version?

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